The gameplay is similar to the first Advanced Warfighter, although some new features have been added to improve gameplay. One significant change is the addition of the improved Cross Com system, a battlefield information interlink between all friendly un…
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The gameplay is similar to the first Advanced Warfighter, although some new features have been added to improve gameplay. One significant change is the addition of the improved Cross Com system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with less problems occurring than in the last Advanced Warfighter. Units will actively seek cover and descriptively call out targets (e.g. "behind the red car", or "under the green roof"). Unfortunately, squad and support AIs have problems with aiming and take an unnecessary amount of firing before they actually kill an enemy. Another problem is that if a target is marked for sniping/focused firing, a lot of the time, something will be in-between the squad mate and the target and he/she will not maneuver so he/she can shoot the target rendering the ability to mark targets almost useless.
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